Nyssa (
infiniteregress) wrote in
kyriakos_ooc2014-08-17 01:09 pm
IMPORTANT DISCUSSION-THING ABOUT HEARTS
HELLO EVERYONE
Firstly, I'd like to extend my apologies for putting the trauma game and hearts so close together! I underestimated how many characters would go for maiming and the impact that would have upon people's ability to play in the hearts. AND SO! This here is a poll on how we'd all like to proceed:
Please discuss! I personally am leaning towards option 4.
Any comments or issues regarding the trauma game itself should be emailed to the mods, who will pass it on to myself and Trin.
Firstly, I'd like to extend my apologies for putting the trauma game and hearts so close together! I underestimated how many characters would go for maiming and the impact that would have upon people's ability to play in the hearts. AND SO! This here is a poll on how we'd all like to proceed:
1. Myself, heart runners, and mods could get together and shift the actual timing of the games! This wouldn't be without issues, as some people had to take time off work for hearts; we'd have to re-do signups; it would mean hearts are smushed up against [???] …
On the other hand, we couuuld maybe spread the hearts over the course of a full week, and let characters come and go as they will?? Some characters would just WHUPS FALL OVER in the middle of doing whatever, and oops suddenly game.
2. Run the hearts outside of IC time! This means that the game itself wouldn't be inserted into the timeline until after Day 88/ 89, even if we're not quite there OOCly.
3. SOUL PROJECTIOOOOOON. What this means is that the characters' physical, injury-ridden bodies would stay "outside", while a whole and healthy projection of them would go a-wanderin' in somebody else's soul.
4. Nyssa temporarily rewinds OR fast-forwards "time"! The characters' minds/mentality would be the same, but their body would be healed; after the game it would reset. This option would make it easier for characters with SERIOUS limb-loss to get to the game, as (ASSUMING I GET MOD PERMISSION) the effect would be Kyr-wide.
Please discuss! I personally am leaning towards option 4.
Any comments or issues regarding the trauma game itself should be emailed to the mods, who will pass it on to myself and Trin.

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I added another option for your consideration, if you have any thoughts?
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Either way, my vote falls for option 4, but my character wasn't injured in a way that would impact heart spelunking so it's not really my issue.
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But yeah, whatever you guys go with is fiiiine with me /o/ Mostly because neither of my characters were harmed in a way that would affect their runs, so other people may have stronger feelings on it than me :|b!
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Granted, I'm also saying that with some... wobbliness, as I've already had to edit a big portion of my heart game as is (because my character made ~*great*~ decisions during that game), so as little extra stress and confusion would be nice so myself nor my players feel like we're drowning. :|a But I will not argue against compromise!
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