Kyriakos Mods (
kyriakosmods) wrote in
kyriakos_ooc2014-09-26 06:39 pm
Entry tags:
STATE OF THE CATS
And here's that Cat discussion post we promised you! Now that we've had the Cats around for awhile, we want to check in and see how everyone is feeling. Before we begin, please note that everybody in the game is welcome to weigh in on this.
The Cats are intended to be tools used by the system, for the purpose of upholding said system, and this is a concept that the mods will be slowly reintroducing over the coming months. Some IC conflict (internal, external, you name it) will be inevitable. To this end, our first question is this: What are your OOC comfort levels?
What would you like to see the Cats do or be used for? Where would you like to see them go from here? Do you have any concerns or suggestions?
And just as a bonus … tell us about your Cat's (or future Cat's!) morality :3c
The Cats are intended to be tools used by the system, for the purpose of upholding said system, and this is a concept that the mods will be slowly reintroducing over the coming months. Some IC conflict (internal, external, you name it) will be inevitable. To this end, our first question is this: What are your OOC comfort levels?
What would you like to see the Cats do or be used for? Where would you like to see them go from here? Do you have any concerns or suggestions?
And just as a bonus … tell us about your Cat's (or future Cat's!) morality :3c

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lel
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It's pretty cool. Yeah.
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Basically! I am pretty okay with where Cats are right now, so I want to preemptively note that none of this is discontent at all, I just feel like there's room for potential that isn't quite being tapped into yet! Which is why I'm stoked for new stuff going forward.
More specifically, I think people who app as a Cat are apping with the knowledge that the IC and OOC experience will be quite different, and I've noticed many (most?) people tend to consider it a balancing act of pros and cons. Ie, "I could app to a team and get [xyz gameplay perks] or I could app as a Cat and get [xyz perks] but lose [xyz perks]" Having a team structure and memory roulette are among the tradeoffs lost, but for me personally, the potential elements that balanced that out were:
- Being able to choose when and how memories are regained, and YEAH, that is honestly perfect and A+ for me in execution, too
- Being in a position of "power" so to speak so that there are avenues for helping the teams in some way, which is p. essential for some characters to maintain playability - again, this has been aces
- Getting to run conflict resolution in an official capacity. And the thing about this is, there just isn't a lot of PvP conflict in Kyr outside games! So I think the idea of Cats as peacekeepers has become pretty moot, and that tends to tip the scales some in terms of "well why should I app a Cat instead of a team character, then?"
- Being in an uncomfortable position of having to maintain a system that isn't supported or approved of and having their loyalty/morality tested. THIS is the part I'd like to see fleshed out more, as has been SUPER COYLY HINTED ABOUT THANK U MODS.
In general I feel like Cats have settled into this role where all they do is give out quests and fill in for missing teammates in games, but there isn't a lot of super interesting conflict or drive there, if that makes sense? So it raises the question of whether handing out quests & getting shuffled to different teams in games super outweighs the perks that are lost by being on Cat team (having a team and memory roulette and all that). For this character specifically it works out for me, but I feel like in a more general sense, I'd probably end up going "nah, just app a team character"
So basically I'd like to see some conflict become a gameplay element more, because Cats are a tool of this system that's kinda screwing everybody over. OOCly I am pretty comfortable with a lot of things, because I apped expecting these elements to be present. My only stipulation would be that they're introduced gradually enough that it doesn't become an OOC strain trying to maintain ICness and playability, especially since there are a lot of stubbornly moral characters on the team now.
My other point of concern would be that the characters CAN rebel and eat whatever punishment they have to for it, because being legitimately forced to kill someone (or something similarly awful) would not be OOCly enjoyable for me personally. But, on the flip side, playing out giving the Echo in question the middle finger and being punished however necessary would be A-okay.
BASICALLY, TL;DR, SHUT THE HELL UP MEL: I want to see the morality & rebellion question we put down on the app actually tested. I'm not sure what shape we're imagining that coming in, be it orders from Queen or roles they're forced into in games, but my response would probably be "good. both. come at me bro"
Oh and morality is LOVE & PEACE!!!!11
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THOUGH I would like to emphasize (as someone with a Cat in the queue) that I would also really like to the see the conflict introduced slowly ICly, and that I too would rather play with the consequences and punishment of a Cat refusing an order rather then them being forced into MURDER MURDER when they don't want it! I don't necessarily want to see the relationship between Cats and teams totally broken with no hope of recovery (because Cats helping out teams is one of the perks of apping a Cat). But playing with the conflict of Cats maybe being given unsavory orders that they don't want to do and the consequences of some Cats saying NO or some of the Cats saying YES would be p. interesting, I think! For both Cat players and the teams 8|a
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One concern I have is how, OOCly, there feels like (and I could be misjudging or just not exposed to different perspectives) an overall lack of willingness to use Cats to break up fights. I've seen PVP (that isn't sparring or IC accidents to drive developments) discussed pretty casually, not always with expressed regard to player/characters outside of those involved in the potential conflict and even more rarely with acknowledgement of Cat duties.
I understand that this isn't the fault or responsibility of Cat players/characters, but perhaps something can be ICly implemented to bring that aspect of Cat duties into greater prominence? A very flawed idea, I know, but I’m not sure what else to suggest.
MY POTENTIAL FUTURE CAT’S MORALITY: he’s very invested in his personal revenge, has a lot to be angry about and will see no problems with using violence to solve a problem, but he still skews towards the good side of the morality spectrum.
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I also accept that my characters would likely go to kyr jail because of their actions and I'm totally okay with that, but as you know we've tried to plan PvP stuff several times on plurk for Nightshade and it doesn't really pan out, so it doesn't even need a Cat.
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If a Cat broke up a fight Zelos got into when he was in his right mind, that creates a pretty high risk that Zelos is going to have a beef with that Cat. Which I don't want to play with. Especially since, in my experience, Cats tend to kind of be not understanding of people getting into fights. Sometimes fights are over stupid stuff. But sometimes it's not so stupid stuff and when I've had Cats players talk to me about it OOCly and when Ruby broke things up when Zelos killed Roxy there seemed this really prevalent IC attitude that team characters who get into fights are uber children who need to be put in their place by the adults. Breaking up a fight like that is pretty much just going to guarantee Zelos is going to make trouble which isn't what I want at all if he gets into a fight.
So, for me at least, involving Cats makes the situation worse and creates a type of conflict I don't want to play with.
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OOCly I love the idea of Cats!! I am definitely planning on apping one in the next few days or so so yeah haha. But I do think that there's this sort of disconnect between what Cats are supposed to do and what they actually do?
For example: Cats can give quests for items. But every time I've tried to get a quest from a Cat, since we've had such high turnover it always falls through...and what difference is there from going to an Echo? It seems like Cats and Echoes currently serve the same purpose in terms of items you can receive from them, which means I always forget...about Cats...and just go straight to the people who generally have more 'power' to throw around. If there was some way that small things like clothes and alcohol and stuff could go primarily to Cats, I think it may help the Cats feel more a part of the "system", at least to me personally.
Also I feel like Cats supposedly being part of the system but not being at least partially beholden to the other Echoes in terms of what they can be used for is extremely contradictory. It sets the Cats in almost a place above the Echoes (because Echoes have to ask for Cats' permission to use them as middlemen in bad games, they server directly under Queen, etc) but at the same time they're still kind of tossed around by Echoes like all of the teams are. I feel like either Echoes need to be given some sort of increased ability to use Cats (which would make planning for them much more creative than what it is right now! yay!) or Cats should be above Echoes and thus not able to...well I don't want to say 'not play in games' but they should be obviously above being jerked around by Echoes other than Queen and Princess and shouldn't be forced to play with teams in good or uncomfortable games either.
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But I feel like if there's going to be a ramping up of conflict to make things Cats vs Teams they need to ICly be more interested in everything going on and less reactive so there's a defined system. When the Queen introduced the Cats it felt like she was too lazy to concern herself with the goings on of Kyriakos and carelessly brought in a bunch of people to make a nanny state for her (which didn't end up happening obvs, but it felt like that was the intent). And that feeling hasn't really changed to me? I don't know how everyone else feels about it. I am sure it is different for Cat players! But as someone with a character only on a team it doesn't really feel like there's a defined system at all and everyone's just kind of left to their own devices re: rules/getting along/etc as long as nobody dies.
Putting that aside I would kind of want to know what you want to see re: ramping up conflict. I've always been given the impression that Kyriakos wasn't a game for PvP and games/events should not be making teams be at eachothers' throats. If the plan is to encourage conflict I'm not really sure what we should be doing with that? I had this with the splinter plot too. I didn't really understand if Zelos was just supposed to go around saying mean sassy things about Cats or make some violence attempts or try to overthrow the establishment, etc. So I ended up just kind of sitting on my hands and not playing with it much.
Um tl;dr I guess I'd like the system to be more defined ICly before there's conflict over it. And what kind of conflict are we supposed to be having?
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I would super-duper appreciate some more flexibility in that, so I can make use of the cats better, but that is just my personal opinion.
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So, idk, maybe ICly something that allows the power-play between Echoes and Cats to change? Unsavory Echoes gaining more power and going "ok but i don't really need to ask your permission or cooperation to do shit??" or something? Admittedly I know very little about the metaplot so I don't know how this does or doesn't mesh, but.
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+1
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The one thing I have to add I do think that echoes should be kept from being able to "trick" cats into doing something in their games, as is the current rule - mainly because if they could then my cat at least (since I can't 100% speak for others) would just avoid games altogether in a situation like that. So I guess I'd like to see conflict enforced from the general position side rather than having them forced into playing roles in games or something.
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I must admit though, that a big part of the attraction to Cats for me was the concept of "uphold the system, even if doing so involves something questionable", which for the most part, it... really hasn't? Or at least not doing anything more questionable than your average Kyriakos resident? I think having something like that come up is kind of important, especially since the Cats would be so divided on it.
But yes, as other people said, moderation in general is kind of important: If that happens all the time, there would probably be some burnout all over the place, both for cats and team members.
Morality: ...Cheshire operates on video game morality. Which in practice generally translates into "do what people ask you to do, help random people whenever you can, but generally don't think too deeply about things." He would rather be good than evil, but at the same time... he wouldn't actually feel guilt or disgust about doing morally reprehensible things? Video game morality is actually a part of his power-set! (It's what I started him off with, yes.)
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Right now I probably wouldn't app a Cat, cause it's just like..playing a team character, but without shard roulette (which is great) and without a close-knit team to bounce off of.
I'd love if Cats had less flexibility, so they had to make the choice of.. I dunno, cutting off someone's arm during a game, or losing theirs, and of course theirs might not come back when post-game heals go off as punishment, etc. Put some conflict in there, is what I'm saying, I guess?
I guess basically, I think there should be incentive for Cats to go along with some shitty things, and penalties for if they don't?
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Cats being able to be slotted into roles outside the teams more easily is a good idea. Either in normal games OR trauma games. It distinguishes them from the rest of the teams. I think Cats should be obviously 'above' the teams in terms of authority but below the Echoes, and right now it doesn't feel that way.
And for trauma games, maybe there should be some sort of incentive if they willingly go along with something shitty. If you wanted to build tension between teams and cats (but not hostility, since that'd probably end up being a problem eventually) it could even be stuff like "Okay, if you play along and stab these people willingly, you get a reward" and it could be stuff like...giving someone/a team a post-game heal when there otherwise wouldn't be, or something. Since so many Cats are super moral, play off that.
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As for Morality Phoenix is like. . . usually lawful good except sometimes he swings neutral good depending on the circumstances (FORGED EVIDENCE TO CONVICT KRISTOPH GAVIN ANYONE).
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As for morality HAHAHAHA uh. He leans towards lawful good except sometimes he also leans the other way; if he has to break a person or two to get to the truth then THAT IS OKAY WITH HIM oops.
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Morality issss like Lawful Good to Chaotic Good depending on what the law is, because sometimes laws are dumb.
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So yeah I would love to see more flexibility with how Echoes can use Cats in trauma games or other such situations. While I wouldn't want to see a complete break in Cat/team relations, I'd definitely be interested to see some situations where Cats are not on the teams' "side" as such?
BASICALLY I'm bad at words but what I'm saying is I'm OOCly fine with pretty much anything! I would personally enjoy some more extreme situations and moral dilemmas and all that, but I know people have different comfort levels and wouldn't want playing a Cat to stop being fun for anyone else.
Armin's morality is uh. Special. He is quite moral in theory and cares a lot about people and doesn't enjoy hurting anyone? Buuuut he is perfectly willing to throw all morals out the window if he thinks it's necessary. The ends justify the means, no matter how nasty the means might be!
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Make this happen or I shall drown all of Kyriakos in shipper hormones. You know I will.
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The Cats' power pendants! I... almost never ever see them come up ICly, because I think everyone tends to OOCly forget all about them, too. I know I do. Case and point, I haven't seen them mentioned at all in this post so far.
A lot of that is probably the lack of conflict resolution, so there's not much point to using them, or Cats just fall back on their own abilities. But maybe something should be done to either bring those abilities to the fore or else replace it with something more ICly relevant?? idk
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At that point, it seems much easier to just do a normal sign-up post and then use the contact information.
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i would like to contribute to this conversation with an idea. re: cats having more power than teams, but having less power than echoes, as well as unsavory roles, i feel at the current time it would be easier to work in "cats are protectors of teams" than "cats are enforcers of teams" into games. certainly, for trauma games specifically, i think it would be interesting to give cats the role of alleviating the trauma - how is a matter of tailoring the role to the game, and off the top of my head i don't think it would work for certain games (like traumaprom for example) and it isn't a perfect option either, but i do think it would help if we (echo players, game runners) could successfully implement it. i do intend to do this myself with my possiblytrauma game! i think it would be easier to rope cats into unique roles in trauma games that way (again not 100% but maybe 30-60% than 0% like it is now)
i think full disclosure OOCly to cats is something that should still happen - on a general level. personally, i'm ok with whatever, but at least for cats OOCly there should be an idea of what's going on so that they can be prepped for it, but i don't think it's necessary ICly. on that note, i think cats ICly and OOCly being helpers to game runners - more of the bank heist game, in other words - would be fun for cats/easier on the game runners! again, not 100%, but i think it would be great, especially for echo players. but i'm also biased. i would like help running my possiblytrauma game. please help me
i think it's on the echo players to make cats' role interesting because we run games, which is where the majority of change/agency/etc happens because kyriakos is a teamnesia game that runs on games. i think the game running thing is greatly appealing to echo players and i think we can work on that more if the role of cats is more flexible - consentwise.
on a separate but related note, i have to ask, why is it that cats cannot individually play with teams while other cats run games? i've never understood this rule and i'm personally really put off by it because i would like to help with games! but maybe other cats don't want to? and because of my sole decision every other cat either has to help the echo ICly to OOCly play the game, or else not play at all. which is not really a huge hindrance in terms of memory regaining because there are quests! but also playing in games and also helping run games?? :C
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